'Create
ideas and concepts that will form an animatic / prototype for a 15-60
second film for a social campaign, emphasizing ethical and moral
viewpoints whilst analysing and exploring forms of design for
society. Your solution should reflect the power of screen language
and will take the form of a presentation and storyboard that will be
developed into animatic.'
Research
Having
only recently changed from the film and photography assignment for
this module to the animation assignment, I began by researching what
an animatic actually is and how to make one, finding an informative and
interesting website devoted to the subject called 'Everything
you always wanted to know about animatics, but were afraid to ask'
which
provided the following explanation:
Animatics are animated storyboards..used every day in the advertising industry to test commercials..to preview scenes of live-action films before they are shot..[and]..in the pre-production stages of animation and in the video game industry. Up until just a few years ago, animatics were produced by filming or videotaping storyboards. Over the last ten years, animatic production has become much more sophisticated. Animatics are now produced with the aid of computer animation (2D or 3D), with special visual effects once reserved for high-end Hollywood productions.
An
onsite video widget – from which the screenshots below are taken –
displayed several commercial animatics. The actual content of these
animatics varied depending upon the mood and story required for each
product, however the production values for each one remained high and
the narratives were easy to follow. It was evident from watching the
videos on this player that by showing the story, camera shots,
timings, colour schemes, characters, lighting, ambiance and props all
in animated form, these animatics alone would be able to provide sufficient
information for a film crew and actors to accurately re-create a live
action version of the commercial.
In the series of stills above for example, the camera begins with an establishing shot of a pair of red stilettos discarded some distance apart in a dimly lit and plushly carpeted hallway. The camera pans over the closest of the two shoes, bringing the sole of the nearer one into an extreme close up before skimming over it toward the farther shoe in the brighter doorway to the upper right. All of this cinematographic information has been successfully conveyed in seconds, without any verbal or written instructions. From the examples displayed on the video, it is clear that an animatic can be a fast, cost effective and powerful way to both experiment with various elements of a visual concept and to impart the final idea in readiness for actual production.
On
the storyboards-east.com website, professional quick production
animation specialist Mark Simon describes animatics as 'breathing
life into drawings through motion and sound.' His
production company use the Toonboom Storyboard Pro software to create
their animatics, several demonstrations of which are available on
their website video player.
Toonboom certainly appears to be the best tool for the job. Unfortunately however I don't have a copy, so I began looking into alternative methods to make animatics. Although individual animatic frames could feasibly be hand drawn and
scanned into Adobe Premiere Pro, this
procedure would not actually differ greatly from the early methods by
which animatics were produced using VHS to videotape storyboards. I
therefore began investigating what types of dedicated software might
enable me to do this more easily and quickly. Toonboom, used by
Mark Simon and many others appears to be the most effective tool but
is a somewhat costly investment for a student. A free package called
Pencil is available for download but it appears to be a poor relation
of Adobe Flash, which I already have but do not yet know how to use, my conclusion being that it has become necessary for me
to learn to use Adobe Flash and / or Toonboom (once it has been installed on the university computers) in order to create my animatic for this
assignment.
![]() |
| http://www.pencil-animation.org/index.php?id=Screenshots |
I therefore began to
research online tutorials on the use of Adobe Flash software for animatics, finding a resource in Australian animator Jason
Rodger's YouTube video 'Animation
Tips Episode 5: Creating Animatics'. In this, he
describes an animatic as a pre-production testing ground that enables
one to obtain a good idea of how one's finished animation will look
in terms of action, timing and sound, adding that a scratch dialogue
track can be synchronised to the action on screen.
His
working method is to import a scanned image from his hand drawn
storyboard into Flash, convert the onscreen image into a symbol, add
an alpha effect to it and trace a vector version of it on a layer
above, convert that also into a symbol and use a simple tween to
create the basic animation. This somewhat labour intensive approach is a crude but
nonetheless effective method by which to test out the action, timings and audio of an animation.
He
also sometimes creates fades between one image and the next by
keyframing the top image to 0 alpha and placing the image into which
it is intended to fade in the layer below it, which produces a nice
straightforward transition between the two frames.
Whilst
continuing to deepen my research into methods of animatic production,
I have also been considering potential subject matter for my
forthcoming animatic and the audience to whom it is aimed. After careful consideration I have decided that my target audience will be young adults, since I believe that this is the consumer group whose aspirations are most likely to be influenced by such input in terms of both lifestyle and buying choices. The
primary considerations behind my choice of subject matter are that the
information should be delivered in non-verbal form, thus targeting a
global audience and that it should highlight an environmental issue
close to my heart such as pollution or the improper disposal of
litter. I feel that the best way to convey such a narrative would be
to use some kind of figure to represent the person causing the
problem and to show them learning to avoid this behaviour by
experiencing regret at its unfortunate consequences. It is important
not to make this message 'preachy' however and where possible I will
make it humorous in order to keep the audience's sympathy for the
protagonist. The underlying message however will be a serious
one.
This was my shortlist for potential themes:
Litter
Pollution
Renewable Energy
Anti Bullying (School)
Anti Bullying (Workplace)
Domestic Abuse Awareness
Fire Prevention in the Home
Health and Safety in the Home
Destruction of Natural Habitats
I selected Bullying in the Workplace, Domestic Abuse Awareness, Litter and Renewable Energy as narratives that would be exciting to work with. From this list I was able to narrow my choice down further on the basis that a non-verbal animation designed for a global audience and therefore based around exaggerated visual concepts would have to take cultural and ethnic differences into account, particularly where the roles of women are concerned. In countries where women are traditionally expected to restrict their activities to child-rearing and home-making and to defer to the males in their family I could anticipate problems getting messages about domestic abuse and bullying in the workplace across effectively. I simply do not have enough information about how women in such places view their roles and it would be arrogant in the extreme to make an ethnocentric judgement on the basis of my Western upbringing and personal beliefs. The exclusion of these two themes then left me with Litter and Renewable Energy and of the two I felt that Renewable Energy probably had the greatest scope for narrative development overall.
After sketching out a couple of Renewable Energy scenarios I chose a storyline in which a figure reposing beside a traditional rustic windmill is persuaded by visitors to replace the windmill first with fossil fuel energy and then with nuclear power. Having blotted out the skies with smoke and destroyed the local fauna and flora with nuclear waste our protagonist builds a modern 'windfarm' style windmill and returns happily to sleep beside it as nature recovers its equilibrium.
The initial figures I decided upon for this story were 'blobs' - a soft, genderless shape looking like something between a chess pawn and a salt cellar - and I experimented with how such a figure might move and manipulate its environment.
This was my shortlist for potential themes:
Litter
Pollution
Renewable Energy
Anti Bullying (School)
Anti Bullying (Workplace)
Domestic Abuse Awareness
Fire Prevention in the Home
Health and Safety in the Home
Destruction of Natural Habitats
I selected Bullying in the Workplace, Domestic Abuse Awareness, Litter and Renewable Energy as narratives that would be exciting to work with. From this list I was able to narrow my choice down further on the basis that a non-verbal animation designed for a global audience and therefore based around exaggerated visual concepts would have to take cultural and ethnic differences into account, particularly where the roles of women are concerned. In countries where women are traditionally expected to restrict their activities to child-rearing and home-making and to defer to the males in their family I could anticipate problems getting messages about domestic abuse and bullying in the workplace across effectively. I simply do not have enough information about how women in such places view their roles and it would be arrogant in the extreme to make an ethnocentric judgement on the basis of my Western upbringing and personal beliefs. The exclusion of these two themes then left me with Litter and Renewable Energy and of the two I felt that Renewable Energy probably had the greatest scope for narrative development overall.
After sketching out a couple of Renewable Energy scenarios I chose a storyline in which a figure reposing beside a traditional rustic windmill is persuaded by visitors to replace the windmill first with fossil fuel energy and then with nuclear power. Having blotted out the skies with smoke and destroyed the local fauna and flora with nuclear waste our protagonist builds a modern 'windfarm' style windmill and returns happily to sleep beside it as nature recovers its equilibrium.
The initial figures I decided upon for this story were 'blobs' - a soft, genderless shape looking like something between a chess pawn and a salt cellar - and I experimented with how such a figure might move and manipulate its environment.
After showing these ideas to Marisse and Ian however it was pointed out that a similar figure has been used in EDF's recent energy advertisement. If nothing else this fact testifies to the power of advertising since at the time of designing my 'blobs' I had no conscious awareness that such a commercial had ever been shown!
I am very pleased that this has been brought to my attention so early on in the process since it will give me time to develop another character shape in its place. As I was already interpreting my animatic animal figures in the style of paleolithic cave paintings I am currently considering substituting semi-stick men, based on the cave paintings of Lascaux for my 'blob' characters.
http://deitchman.com/mcneillslides/units.php?unit=%20Prehistoric%20Arts
Online
research in this area proved fruitful and I was able to find many
examples of prehistoric rock art. Although the Lascaux cave paintings
are very beautiful, the most useful resource I discovered was the Bradshaw Foundation which is a privately funded foundation based in Geneva which works in collaboration with UNESCO, the Royal Geographic Society, the
National Geographic Society, the Rock Art Research Institute in South
Africa and the Trust for African Rock Art. This website hosts pictures
of rock art from around the world and the images are easier to see than
many of those from Lascaux.
![]() |
| Clothes Peg Figure |
![]() |
| Namibian Figures |
![]() |
| Bushmen |
![]() |
| 'Action' Figure |
![]() |
| Algerian Hunter |
Using these lovely, simple images as a starting point, I initially made sketches of them and then developed my own figures for animation from these drawings, working out how each limb could best be described in the fewest lines.








Over the next three weeks I developed my storyboards for this project using simple non-shaded outlines without any particular cultural bias. I wanted my audience to be able to relate to the protagonist, regardless of their ethnicity. It was suggested to me however by Marisse and Ian that this made it difficult at times to differentiate between the figures of the caveman and the engineers. For this reason I am considering adding tone to their safety helmets, and at Marisse's suggestion, to the smoke also in order to give it greater dramatic impact. I do not however wish to lose the quality yielded by using pure line and therefore would like to avoid adding further tones to the landscape (unless it becomes absolutely necessary) and to retain greyscale throughout. All of the humans will be toned in the same shade in order to avoid any racial implications, the identity of the engineers being indicated by their safety helmets which will be given a prominent dark tone.
On presenting the story to Marisse and Ian over two storyboards, it was felt that I needed more frames in order to explain the action more fluidly. A second and third revision resulted in the following four storyboards, which I then presented during the December Formative Assessment:

Several useful points were raised during this review; the necessity of introducing tone into the frames in order to help the human figures to stand out from the background and also to differentiate between the engineers and the protagonist was reiterated and I was also advised to replace Frame 31 from the fourth storyboard - in which the caveman carries his chair and hat outside to sit beside his eco-windmill - since it unintentionally implied that the construction he had undertaken in the preceding frames had actually resulted in the building of the chair, rather than the windmill. Marisse felt that the introduction of a further frame showing him making the eco-windmill would also help to reinforce this element of the narrative. Since access to Toonboom storyboarding software is proving difficult for me, Ian suggested that I could create my animatic using Adobe Premier Pro which I am pleased about since I am already familiar with this software and it plays very nicely with Photoshop which will allow me to tweak and import frames back and forth as I go, without fuss.
Following this assessment, my final storyboard revisions therefore comprised the replacement of Frame 31 in Storyboard 4, the addition of a further frame to show the protagonist building his windmill and the application of tone to the human and animal figures, the engineers' helmets and the pollution smoke.
The final four storyboards now look like this:
During the following weeks I made scans of the four storyboards, extracted the individual frames and imported them into Adobe Premiere Pro from where I was able to produce my completed animatic. Setting the frame duration to two seconds, I tweaked the length of time that individual frames were on screen in order to create the right pace and whenever I felt that extra frames were needed to explain the action in greater detail I amended the originals in Photoshop CS5 and imported them directly back into the timeline. After a little more editing I felt that I had taken the animatic as far as I could without turning it into an actual animation and at this point therefore I exported it and uploaded it to YouTube. The finished video can be viewed below.
Evaluation
I have greatly enjoyed this assignment although it felt somewhat labour intensive during the early drawing stages. I feel that I have gained an insight into the best way to go about creating an animation and from now on will use animatics to test out my animations as a prerequisite to their full development.
As a result of this project I have increased my knowledge of the processes involved in creating an animation, both in terms of developing the initial artwork and also in communicating a narrative unambiguously by asking myself the right kind of questions whilst creating the initial keyframes. Although unable to use the ideal Toonboom Storyboard programme for this assignment I was able to successfully apply my knowledge of video and photo editing software and audio editing software to the task and feel satisfied that I have done my best to make an enjoyable animatic that could now be developed as a full animation.
Given the chance to do a similar task in the future, the one thing I would do differently would be to draw the individual frames on a much larger scale at the beginning, as until they were uploaded I often struggled to see them clearly. The whole experience however has been very interesting and I feel far more informed on the subject as a result of completing this assignment.
References
Research
Unknown.
(2009). Everything
you always wanted to know about animatics, but were afraid to ask.
[Website]
Available:
http://www.aboutanimatics.com/.
Last
accessed 16th Oct 2012.
Mark
Simon. (2012). Animatics.
[Website]
Available:
http://www.storyboards-east.com/animat.htm.
Last
accessed 16th Oct 2012
Pascal
Naidon, Patrick Corrieri. (2009). Screenshots.
[Webpage]
Available:
http://www.pencil-animation.org/index.php?id=Screenshots.
Last
accessed 17th Oct 2012.
Jason
Rodgers. (2011). Animation
Tips Episode 5: Creating Animatics. [Online
video]
Available:
http://www.youtube.com/watch?v=wVFAUckjsJo.
Last
accessed 18th Oct 2012.
EDF Energy. (2012). EDF Energy Feel Better Energy TV advert. [Online video]
Available: http://www.youtube.com/watch?v=s2BwOMBlato.
Last accessed 23rd Oct 2012.
EDF Energy. (2012). EDF Energy Feel Better Energy TV advert. [Online video]
Available: http://www.youtube.com/watch?v=s2BwOMBlato.
Last accessed 23rd Oct 2012.
Duncan U. Fletcher High School. (2008). Deer and Hunters 17,000 BCE unknown shaman Paleolithic cave painting Lascaux, France. [Online image]
Available: http://deitchman.com/mcneillslides/units.php?unit=%20Prehistoric%20Arts.
Last accessed 23rd Oct 2012.
Unknown. (2011). Exploring Our Past, Informing Our Future. [Online images]
Available: http://www.bradshawfoundation.com/.
Last accessed 16th Nov 2012.
Audio Files
Incompetech.com (2009) Erik Satie gymnopedie No3. [online audio]
Available at: http://incompetech.com/music/royalty-free/
[Accessed: 25 Dec 2012].
Freesound.org (2010) Demolition excavator with wrecking ball.wav by Ohrwurm. [online audio] Available at: http://www.freesound.org/people/Ohrwurm/sounds/97850/
[Accessed: 27 Dec 2012].
Freesound.org (2012) Construction site with a tractor by antique98. [online audio]
Available at: http://www.freesound.org/people/antique98/sounds/160679/
[Accessed: 28 Dec 2012].
Freesound.org (2011) 03200 fastener bolt.wav by Robinhood76. [online audio]
Available at: http://www.freesound.org/people/Robinhood76/sounds/135040/
[Accessed: 28 Dec 2012].
Freesound.org (2011) A windmill is squeaking alone in the desert by felix.blume. [online audio]
Available at: http://www.freesound.org/people/felix.blume/sounds/131924/
[Accessed: 28 Dec 2012].
Freesound.org (2005) boom3.wav by NoiseCollector. [online audio]
Available at: http://freesound.org/people/NoiseCollector/sounds/6721/
[Accessed: 28 Dec 2012].
Freesound.org (2011) windfarm turbine walkbye by Andy_Gardner. [online audio]
Available at: http://freesound.org/people/Andy_Gardner/sounds/132722/
[Accessed: 28 Dec 2012].
Freesound.org (2008) whoosh.wav by Benboncan. [online audio]
Available at: http://www.freesound.org/people/Benboncan/sounds/62260/
[Accessed: 28 Dec 2012].
Freesound.org (2008) Zaanse Schans sawmill.wav by phonoflora. [online audio]
Available at: http://freesound.org/people/phonoflora/sounds/64373/
[Accessed: 30 Dec 2012].
Freesound.org (2009) digging_a_hole.flac by lorenzosu. [online audio]
Available at: http://freesound.org/people/lorenzosu/sounds/72068/
[Accessed: 28 Dec 2012].
Freesound.org (2011) metal on metal.aif by jasonLON. [online audio]
Available at: http://freesound.org/people/jasonLON/sounds/125407/
[Accessed: 30 Dec 2012].
Freesound.org (2009) AE0027 Wind howling through cracks in a window 07-27-2009.flac by audible-edge. [online audio]
Available at: http://freesound.org/people/audible-edge/sounds/76454/
[Accessed: 28 Dec 2012].
Freesound.org (2012) Woodland birdsong June .wav by juskiddink. [online audio]
Unknown. (2011). Exploring Our Past, Informing Our Future. [Online images]
Available: http://www.bradshawfoundation.com/.
Last accessed 16th Nov 2012.
Audio Files
Incompetech.com (2009) Erik Satie gymnopedie No3. [online audio]
Available at: http://incompetech.com/music/royalty-free/
[Accessed: 25 Dec 2012].
Freesound.org (2010) Demolition excavator with wrecking ball.wav by Ohrwurm. [online audio] Available at: http://www.freesound.org/people/Ohrwurm/sounds/97850/
[Accessed: 27 Dec 2012].
Freesound.org (2012) Construction site with a tractor by antique98. [online audio]
Available at: http://www.freesound.org/people/antique98/sounds/160679/
[Accessed: 28 Dec 2012].
Freesound.org (2011) 03200 fastener bolt.wav by Robinhood76. [online audio]
Available at: http://www.freesound.org/people/Robinhood76/sounds/135040/
[Accessed: 28 Dec 2012].
Freesound.org (2011) A windmill is squeaking alone in the desert by felix.blume. [online audio]
Available at: http://www.freesound.org/people/felix.blume/sounds/131924/
[Accessed: 28 Dec 2012].
Freesound.org (2005) boom3.wav by NoiseCollector. [online audio]
Available at: http://freesound.org/people/NoiseCollector/sounds/6721/
[Accessed: 28 Dec 2012].
Freesound.org (2011) windfarm turbine walkbye by Andy_Gardner. [online audio]
Available at: http://freesound.org/people/Andy_Gardner/sounds/132722/
[Accessed: 28 Dec 2012].
Freesound.org (2008) whoosh.wav by Benboncan. [online audio]
Available at: http://www.freesound.org/people/Benboncan/sounds/62260/
[Accessed: 28 Dec 2012].
Freesound.org (2008) Zaanse Schans sawmill.wav by phonoflora. [online audio]
Available at: http://freesound.org/people/phonoflora/sounds/64373/
[Accessed: 30 Dec 2012].
Freesound.org (2009) digging_a_hole.flac by lorenzosu. [online audio]
Available at: http://freesound.org/people/lorenzosu/sounds/72068/
[Accessed: 28 Dec 2012].
Freesound.org (2011) metal on metal.aif by jasonLON. [online audio]
Available at: http://freesound.org/people/jasonLON/sounds/125407/
[Accessed: 30 Dec 2012].
Freesound.org (2009) AE0027 Wind howling through cracks in a window 07-27-2009.flac by audible-edge. [online audio]
Available at: http://freesound.org/people/audible-edge/sounds/76454/
[Accessed: 28 Dec 2012].
Freesound.org (2012) Woodland birdsong June .wav by juskiddink. [online audio]
Available at: http://freesound.org/people/juskiddink/sounds/157536/
[Accessed: 27 Dec 2012]






















































































